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Undo mac shortcut
Undo mac shortcut











undo mac shortcut

You'll erase that edge and any faces it bounds.Tip: The Eraser tool doesn't allow you to erase faces.

  • Select the Eraser tool from a toolbar and click an edge with the Eraser tool cursor.
  • When you want to remove parts of your model, here are the ways the Eraser tool can get it done: You can find SketchUp's Eraser ( ) tool in a few different locations: See this article for more information on how to use the other functions of the Eraser tool. For now, we'll be focusing on how to remove geometry.

    undo mac shortcut

    The Eraser tool can help you remove, soften or unsoften, and hide parts of your model no matter when you created it. You can erase geometry from your model using either the Eraser tool or the Erase context command. When you Undo an action, the option to Redo that action will appear in the Edit menu. However, Ctrl+Z (Microsoft Windows) or Command+Z (macOS) also work.Īnything you Undo you can Redo. The default keyboard shortcut for Undo is Alt+Backspace. For example, if you last used the Push/Pull tool, you'll see Undo Push/Pull in the Edit menu. Undo is available under the Edit menu You'll see the word Undo with a description of the last action you performed. If you try to copy a piece of complex geometry with the Move tool and accidentally stretch it instead, Undo can put things back the way they were.If you draw a line and then Undo it, the line will disappear.

    undo mac shortcut

    The Undo command reverses your most recent action. In SketchUp, you can correct mistakes with the Undo command or the Eraser tool.

  • SketchUp 2021 - Frequently Asked QuestionsĮveryone makes mistakes.
  • SketchUp Hardware and Software Requirements.
  • Using SketchUp Data with Other Modeling Programs or Tools.
  • Modeling Terrain and Other Rounded Shapes.
  • Using SketchUp’s Generate Report Service.
  • Placing Movie Cameras in a Model of a Production Set.
  • Developing Components and Dynamic Components.
  • Adding Premade Components and Dynamic Components.
  • Applying Colors, Photos, Materials, and Textures.
  • undo mac shortcut

  • Modeling Specific Shapes, Objects, and Building Features in 3D.
  • Adding Text, Labels, and Dimensions to a Model.
  • Modeling Complex 3D Shapes with the Solid Tools.
  • Measuring Angles and Distances to Model Precisely.
  • Offsetting a Line from Existing Geometry.
  • Softening, Smoothing, and Hiding Geometry.
  • Scaling Your Model or Parts of Your Model.
  • Flipping, Mirroring, Rotating and Arrays.
  • Dividing, Splitting, and Exploding Lines and Faces.
  • Introducing Drawing Basics and Concepts.












  • Undo mac shortcut